Design has always been largely about systems, and how to create products in a scalable and repeatable way. These systems enable us to manage the chaos and create a better product. A unified design system is essential to building better and faster; better because a cohesive experience is more easily understood by our users, and faster because it gives us a common language to work with.
Surgere was a young SaaS company which had traditionally relied upon external vendors for product design support. As the first internal UX / Product Designer brought on to help plan and design for the organization, creating a design system was my first major project for Surgere.
Upcoming work included the redesign and modernization of their existing product COS (Container Optimizing Solutions) a decade old program that had been pieced together by developers over the past decade with little design and no UX support. Leadership was also planning for almost a dozen additional products to support and enhance the existing product offering to our clients.
With all this work coming up it was pertinent we established a design system that could be utilized by our team to guide our product development from a design and user experience perspective and provide a consistent visual experience for our users.
I drew lots of inspiration from: